AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on iOS in Costa Rica - Q1 2024
In Q1 2024, Costa Rica's top 5 ultracasual games on iOS showcased varying trends in downloads, revenue, and active users, with distinct performance patterns for each app.
In the first quarter of 2024, the top 5 ultracasual games on iOS in Costa Rica exhibited diverse performance metrics. Here, we delve into the weekly trends for each app, highlighting their downloads, revenue, and active user statistics. Data is sourced from Sensor Tower, providing insights into the ultracasual gaming landscape.
World of Slime Simulator Games from Solid Apps INC saw a fluctuating yet modest weekly revenue, peaking at around $138 in early February and early March. Weekly downloads started at 58 in the first week of January but dropped significantly to single digits by late February and March. The app's weekly active users also showed a downward trend, decreasing from 103 in early January to 45 by the end of March.
Perfect Coffee 3D, published by Kwalee Ltd, maintained a steady weekly revenue, generally hovering around $9 to $16 throughout the quarter. Despite a few spikes in downloads, such as 16 in the week of January 22, the app's download numbers were mostly negligible. Active users consistently decreased from 63 at the start of January to 40 by the end of March.
Automatoys from Idle Friday experienced varied weekly revenue, with notable peaks at $13 in mid-March. Downloads fluctuated, reaching a high of 71 in the last week of March. Active users saw a notable rise towards the end of the quarter, increasing from 149 in mid-March to 200 by the end of the month.
Draw it, another title from Kwalee Ltd, had an inconsistent revenue stream, with earnings ranging from $0 to $12. The app's downloads also varied, peaking at 161 in the first week of January and 111 in the last week of March. Active users mirrored this trend, starting strong at 340 but decreasing to a low of 60 mid-quarter before rebounding to 157 by the end of March.
Slice Masters: ASMR Game by HYPERHUG LTD had minimal revenue activity, with a peak of $17 in early February. However, it did not record any significant download numbers. Active users remained stable throughout the quarter, consistently around 61, showing little variation.
For more detailed insights and data, visit Sensor Tower.